It also removes all monsters and items from the area. *Destruction* randomizes the dungeon in a fairly large radius around you. There is a searing blast of light! You have 2 charges remaining. I still haven't shown off what *Destruction* does, but now we have a rechargeable source of it (or, more realistically, a disposable source odds are that recharging will fail on this even if it's at 0 charges). You have a Mulberry Staff of *Destruction*. In their pit is a few junk items and that Mulberry Staff: 94110 AU later, they're all dead, at the cost of 2 Staves of Identify and miscellaneous scrolls and arrows. Of course, we have to chew through the hydras first. I use our Potion of Enlightenment, and while it doesn't show us any vaults, it does give us some areas of interest to check out: Unfortunately, the door is placed on the wrong wall:īut fortunately they don't breathe on us or cast any spells before we're safely around the corner.įrom here we can do our usual detection. That action should be to hide around a corner so we avoid LOS with most of them. Pit monsters always spawn awake, so they'll be after us as soon as we take an action. (to 3600')Īw, man, another hydra pit? These things are everywhere! This is fine, since you also can't overeat any more - used to be eating too much would put you into a "Gorged" state which reduced your speed by 10. I don't think I've ever seen a character with slow digestion leave the "Full" state. Freude is getting Slow Digestion from his bow (that's the "S.Dig" entry), and as of recent versions, when Angband says "slow digestion" it means it. This isn't just because food has been plentiful (though it has been). Incidentally, I haven't mentioned being hungry in a long time.
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